![]() The trait reflects permanent blinding of the character while imprisoned. Given number out of every 10000 characters born will receive this trait, (e.g., 100 = 1%) Inside a group, the order is based on the order the traits have been added to the character.Ĭhildren of a father with this trait will always inherit the trait The trait icons are grouped by type in-game, from left to right: education, caste_tier, undefined, lifestyle, personality, is_health. To start off, give the trait a name:Īfter defining the trait itself, you'll want to define its flags. For this tutorial, a 'selfish' trait will be used as an example. To make the trait, you will first need to tell the game what effects it has. Traits must be defined in the folder common/traits/.
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